|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Hirana Yoshida
Behavioral Affront
|
Posted - 2010.03.25 06:15:00 -
[1]
Originally by: yourdoingitwrong Already explained this the nano nerf killed solo pvp eliminating a form of pvp from the game which is why everyone forms node crashing blobs and attacks each other. Should be pretty obvious imo
Accurate only for the pilots that were using one of the non-vagabond variants. For everyone else (>99+% player base) Quantum Rise expanded PvP both solo, gang and fleet tremendously. Not only did frigates, cruisers and even destroyers become viable choices but afterburners started being used as MWDs became a liability in some circumstances and battleships lost their iWin status against anything smaller thanks to the god-web.
Nano is still alive and well but it now requires actual skill and sacrifices to pull off properly .. no more WoW-style farming PvP.
@Merin: Give it up. What needs to be said has been said. You have about as much hope of convincing the FoTM-jockeys (script kiddies of Eve) of anything relating to balance as you have of convincing a rock not to sink in a lake.
|

Hirana Yoshida
Behavioral Affront
|
Posted - 2010.03.25 14:12:00 -
[2]
Just to make sure everyone realise that there are more than one pirate frigate in need of attention.
Originally by: masternerdguy Worm Able to store 5 light drones right off the bat.
It needs a 10% bonus to drone dmg per level of caldari frig It also needs a 5% bonus to shield resistance and shield capacity per caldari frig.
Resistance plus capacity just pigeon-holes them into using medium extender buffers. If such a capacity bonus is to be then fittings need to be tweaked so we have to make some hard choices or fork over the ISK if going for maximum cookie cutter. Give it a static 50m3 dronebay, 25m3 bandwidth and the drone damage/hp bonus -> miniature Gila/Rattlesnake.
Last pirate frigate that is often forgotten is the now rather mediocre Succubus. It doesn't do anything except track like a champion, that is no role for a hard-as-nails pirate ship. To fix: - Add 100m/s to base speed, keep mass/agility as is. - Swap Caldari frigate bonus from 5% damage to 10% range. Make it a shield based souped up Slicer. - Move utility to low and increase CPU to allow twin HS + DCU + rest.
Why: - Because it is slow as hell even for a frigate. With its mass/agility inherited from the Caldari it wont be a major kiting boat regardless of speed. - Because all the tracking in the world wont help you if you cant catch/reach the enemy. - Because the twin-neut/neut-nos utility setup is covered in spades by the Cruor and Sansha is all about gank (more HS!)
Managed to not mention the infernal one \o\ \o/ /o/
|

Hirana Yoshida
Behavioral Affront
|
Posted - 2010.03.26 09:32:00 -
[3]
WORM - SUCCUBUS - WORM! - SUCCUBUS! - WORM! .. love urgently needed!
Originally by: baltec1 Difference between an ishkur and a dram is that the dram cost at least 70 million more and dies just as easily.
But you need to mention that it requires twice as many slots to 'hold' a Dramiel down than an Ishkur. Once that little fact is included the number of ships that is able to do what you so carelessly stated, without using gimmick fits, drops to just a handful or less .. 70M (actually 50M but that's nitpicking) buys 99% immunity at present, best damn deal available.
I must say the previously posed challenge is a pretty damn good one: Justify using any other light ship if you have ISK for a Dramiel.
Pure genius 
|

Hirana Yoshida
Behavioral Affront
|
Posted - 2010.03.26 10:34:00 -
[4]
Originally by: baltec1 Sentinel. Because a capped out dramiel is just an expensive lump of iron.
Not as a counter to the Dramiel, you silly .
Rephrase: If you were to take a light ship out for a romp and can choose any ship, barring the limited editions, how would you justify not taking the Dramiel?
I have thought long and hard about the Sentinel as counter as well but don't see it happening. Neuts are <20km, scram/pain is <10km .. that 10km is covered in 2 overheated seconds even if Sentinel burns directly away, you need two neut cycles to cap it out which also kills your own cap. It might be possible using TD, but then you have no tank and will probably die to the drones .. whole scenario is based on too much theory for me to decide if its possible and I am sure as hell not going to feed a bunch of T2 frigs to random Dramiels to find out 
|

Hirana Yoshida
Behavioral Affront
|
Posted - 2010.03.26 12:05:00 -
[5]
Originally by: Kusariqqu So here a solution get some friends if u have any and spring a trap, rapiers huggins anything with good web and pop!
So your idea is to throw several hundred million and superior numbers at it? Do you want to try to apply that kind of balancing logic to the rest of Eve or should I? .. tsk, tsk.
PS: I have all relevant skills maxed and can buy every last one currently on contracts without making a dent in my ISK reserve Why do I mention it I hear you ask; because it has absolutely nothing to do with discussing balance of any ship whatsoever. 
So, about that Worm and Suxcubus ....
|

Hirana Yoshida
Behavioral Affront
|
Posted - 2010.03.26 13:45:00 -
[6]
Originally by: Proxyyyy The worm is not broken, just figure out a way to fit and fly it properly. How you make judgments of what is good or broken is often comparative, and if thats the case then many ships are broken (if its not hte best in class). If all the worm is suppose to be is a faction frigate that tanks, then its the best at it! Many pilots fly around in ships with large tanks and love it = /
It can certainly field an impressive tank, but is that one fit/ability really enough to justify it taking up a pirate frigate slot? If so then we might as well remove slots/fittings and increase attributes so that the "fit" is built-in  It is rammed so deep into its pigeon hole that you can barely make it out.
With a proper drone bonus and perhaps a fitting tweak to avoid insane scenarios, it gains far more options when it comes to fittings (even if the kiting lol-drones! fit will be the most used).
It is not broken per se, but could really do with a make-over/tweak .. same with the Suxcubus.
|

Hirana Yoshida
Behavioral Affront
|
Posted - 2010.03.27 08:40:00 -
[7]
Edited by: Hirana Yoshida on 27/03/2010 08:41:42
Originally by: Omara Otawan Having finally bought one myself (a Dramiel) and given it a try, I cant say I'm too impressed. Sure its a good ship, as you'd expect, but its nowhere near people make it out to be on the forums.
Did you lose it? If so how many fights did you engage in, against what targets and how many were "draws" (ie. evading)? - Rifter/Punisher/Slicer will die long before Dramiel is even in danger so you must have been doing it wrong  - Even without drones you still have more speed/agility, more tank, equal damage to a Rifter so shouldn't be a problem. By the time he is done with the drones you have him in deep hull. - Trashers die anything with experience in dealing with them. Been doing it in FW using Crucifiers, Punishers, Slicers, Inquisitors since day one .. only a threat when more than one. - Dual-prop is awesome. Any ship with slots to spare benefit from it in most scenarios (try a dual-prop Sacrilege .. a lot more effective than one might think). And just what is the "primary trick"? If you are referring to the drones then how about the AF size capacitor, tank and damage? The interceptor speed+, lock range and lock speed? The ridiculously easy fittings? The price compared to Daredevils?
Buy it and use bog standard T2 fittings, it will still be better than everything out there. Pimpage just adds a screw-up buffer, same as the nano-ships of old.
Originally by: Ancy Denaries Fixing either of these would help a lot.
Bang on. It missed the pirate buff train entirely and is suffering from blisters trying to catch up to it 
|

Hirana Yoshida
Behavioral Affront
|
Posted - 2010.03.29 09:28:00 -
[8]
Originally by: Omara Otawan If frigate performance was measured against it, you'd have to nerf some t1 frigates 
The saddest thing is that is it true. Worm only "works" because it can outlast an opponent due to tank, damage is so low its a disgrace to all faction hulls. Tanks like a cruiser and hits like a noob-ship, bring those closer towards the centre and it becomes a force to be reckoned with.
Moving a mid to high (not low as to not step on Daredevil) and reducing capacitor to normal AC boat levels minimizes the current OP'ness by forcing sacrifice when fitting the infernal. Still a speedster, still well above damage, still tanky but never at the same time = balance.
Originally by: Bomberlocks On the other hand, given how expensive the Dram is, I am a bit surprised that there aren't people out there purpose fitting dual web + scram cruisers to kill it.
Cruisers will need an AB to keep up even with a dual-webbed infernal so it can still escape should it choose to. Even when you manage to find ships that can spare 3 slots for tackle you will need neutralizer, drones and AB as well as high tracking guns to get a kill.
|

Hirana Yoshida
Behavioral Affront
|
Posted - 2010.03.30 19:01:00 -
[9]
Originally by: Eno Lacigol The cheapest Dramiel see right now for buy out if 65 mil. That is more than 4 times the cost of some of the cheaper AF and interceptors (ones in the 10-15 mil price bracket), and 2 to 3 times the cost of the more expensive AF cepters and ewar frigs.
Now include the fact that it is at least ten times more survivable in its theatre of operation (which is the exact same as T2 frigates) and price actually becomes significantly lower than all other options. People are spamming these things in such numbers that the price argument is dead and buried without even bringing in general balance between classes as breaking down if price is used.
|
|
|
|